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Outlast 2 png
Outlast 2 png












outlast 2 png

In other sections, it depends on how the player behaves. Sometimes it starts with a bang, and other times we progressively build it up. “We actually try to steer away from any pattern, so players remain on edge. Morin’s work begins before the chase can even start, ensuring a variety of situations in order to heighten fear. Usually, when we as the developers feel it’s too obvious, it means it’s fine,” jokes Philippe Morin of Red Barrels, developers of the fast-paced survival horror title. There is a very delicate balancing act going on behind the scenes, one that involved lots of playtesting, careful consideration of layouts, and use of sound, light, and visuals to create just the right amount of tension and direction as players run through the woods with cultists on their heels. At the same time, if the player knows where to go too easily or feels like they’re being led around, that can kill the fearful mood, too. Getting lost, turned around, or not knowing which way to go can kill immersion and create frustration. It’s a perfect situation to create terror, but having the player run through dark forests, twisting paths, and maze-like caves while panicked is also a recipe for video game disaster. It’s the chase that Outlast 2 excels at – when all of those dangerous foes are right behind the player, arms outstretched to grasp them. Pro tip: if they see you, you should run away.














Outlast 2 png